R
rjh712020-03-13 21:03:29 UTCrjh71
Recommended
A simple Vintage Mantel-type clock in for table or cabinet surfaces, not low-poly but ready for use in game engine with texture and lightmap UVs unwrapped. 4k wood with grunge textures created in Substance Designer and draped on in Substance Painter in PBR Metal/Roughness workflow, including base color, normal, roughness, and ambient occlusion maps. As the renders show, tested in Unreal Engine 4 environment with baked lighting and ambient occlusion.