This is a bundle of the two high polygon PBR textured command deck models featured here:
https://www.cgtrader.com/3d-models/interior/other/small-starship-command-center-pbr-high-poly https://www.cgtrader.com/3d-models/interior/other/starship-command-center-high-poly-pbr
This collection includes both models, with an additional .ma/.mb version of the Starship Command Center High Poly PBR included.
PLEASE NOTE: Due to the number of files included in this pack, and the size of some of the files (particularly the .spp Substance Painter files), users with slower internet connections may experience lengthy download times with some of the files in this pack.
Details for each one can be found on the individual links, or down below:
Starship Command Center High Poly PBR
A high polygon count 3D model of a starship command center, designed for use with physically based non-biased renderers like Octane and Blender Cycles. Surfaces UV unwrapped and textured in Substance Painter 2 (.spp files included with purchase). Two texture sets (grunge and non-grunge versions) included. Simply unzip the version you wish to use and place in the same root folder as the main 3D file.
For best results, this model is recommended for use on computers with at least 12 gigabytes of RAM.
Video texture featured on the holographic displays in the preview images is not included in product. Preview images rendered in Blender 2.77a Cycles Render, with color correction and nodes used for post production. (Post-production node set-up included in .blend format.)
.ma versions use Maya Arnold Render (Maya 2017 only). NOTE: Maya scene files do not include holograms.
What's included:
-- 4096x4096 and 2048x2048 PBR textures (half resolution textures are provided for machines with less memory)
-- Albedo/Color, Metal/Roughness, OpenGL Normal maps included for surfaces
-- Two texture sets included -- grunge and low-grunge (Low grunge set has no low resolution version)
-- Doors, furniture and consoles
-- Substance Painter .spp files for all the parts of the scene, for re-texturing.
-- (Maya Version) doors that slide on proper axes and can be animated
-- (Maya Version) Diffuse, Specular, Roughness, Normal maps included for Arnold Renderer
-- (Maya Version) AOV exports from Arnold to Nuke (Nuke scene not included).
-- (Maya Version) Two versions provided for Arnold Render: Textures and No Textures versions.
What's Not Included:
-- Video texture for screens and holograms
-- (Maya version) hologram geometry is not included in the.ma scene.
Note for followers on danbrowncgi website: This set will not work with Starship Conference Room HD.
Starship Command Center PBR High Poly 2
A high polygon count 3D model of a command deck of a small/medium size starship. It has two versions of the front and is designed to have some modularity to allow for modification by the end user. It has been exported to a variety of file formats.
This model uses PBR metal/roughness textures created in Substance Painter 2. Substance files are included as supplemental files in case you want to change the textures to suit your needs.
All preview renders rendered in Blender Cycles 2.78a, with post processing nodes (node system included in .blend version).
Polycounts:
Front_01 Verts: 1,692,494; Faces: 1,623,805
Front_02 Verts: 1,934,487; Faces: 1,856,067
What is Included:
--Digital 3D set, with chairs, consoles and fully modelled buttons/knobs
--Two different types of front sections. Front_01 features curved windows. Front_02 has angular windows.
--Substance Painter 2 files included, in case you want to change the textures yourself
--HDRI star map image (12500 x 7500 px)
What is NOT Included:
--Video textures that are shown on the consoles.
Thanks, and as usual, have fun!