robinson17
Cool work....
-Model created in 3ds Max 2014 and converted in multiple formats. -The Max format uses mantal ray materials and render. -There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. -Model centered at x0, y0, axis coordinate points. -x 156 y 50 z 220 cm -objects correctly grouped and named accordingly. -turbosmooth shows only in render time
-object and materials and texture are namedTextures :
all textures are 2K UVW mapping : Non-overlappingNative file format :