This is a high-poly model of a chandelier. The model contains about two million polygons, meant for scene lighting or decoration.
The model comes with high-resolution 4096x4096 texture maps, created and exported from Substance Painter, and made specifically for the model. Textures for diffuse color, OpenGL normals, height, metallic values, and roughness are included as .png. The model for Blender 2.79 has materials designed for LuxCoreRender, which was used to render the previews. The model for Blender 2.8 contains materials for Eevee and Cycles. Both files include textures packed into the blend. The FBX and OBJ are suitable for importing into other programs, however while the materials are still applied, you will have to customize them to work with your renderer of choice. For other programs, such as 3Ds Max, Maya, Cinema4d, or Unreal Engine, you would ideally import the model as .FBX or .OBJ, then use the included textures (diffuse color, OpenGL normals, height, metallic values, and roughness) as inputs for an Uber shader or Principled shader, attaching each texture to the appropriate input, then adjusting the roughness texture values to your liking.
One preview includes an example scene which is not included in this item. This is meant to represent how the chandelier could be used in a scene.
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