|| Model Context || This medieval lantern is made in Blender 2.78b. It uses 2 texture sets, 1 for the glass and 1 for the rest. The reason there are 2 sets is because Unreal Engine 4 does not handle transparency easily, and using a separate material for the glass solves that problem. Textures for UnrealEngine, Unity and the PBR workflow metallic/roughness are included. The exported textures were reimported in Blender and setup using the PBR workflow metallic/roughness in Cycles. The model can be used in broadcast, advertising and realistic (game) environments.
|| Mesh Specs || Vertices: 19174 Polygons: 19052
|| Texture Specs || Materials were created in Substance. Render setup for Blender: the materials (exported textures form Substance) are setup in Cycles (see the presentation images for examples of Blender renders. Included textures: Texture sets are added for Unreal Engine 4, Unity 5 and PBR (metallic/roughness).
|| Included file formats ||
If you have any question about the model, or would like to see something altered, please let me know!