what you will get two groups of cosmetics
group 1 the luxury cosmetics 13 different cosmetics
group 2 the normal cosmetics6 different cosmetics
there are only 2 materials for
Files :
(all with 0 subdivision so you can add it later if needed)
all objects are properly scaled and the pivot point in the origin of the worldall cosmetics are in the assets browser in Blender with good thumbnails, as you can see in the screenshot
there are two sets of texture for each group
you will get 6 different baseColor textures for gruop_1 ( what you can see in the renders)
All textures are 4096x4096 (downsize the texture as you want)base color, roughness, metalness, normal, and AO (ambient occlusion) mapsthere are also 2 ID maps and 5 black and white masks so it's easy for you to change colors as needed
All Textures in .png format
poly count Group_1 (0 Subdivision)verts: 15,571faces: 17,843tris: 26,840
poly count Group_2 (0 Subdivision)verts: 2,993faces: 2,828tris: 5,832