
uragan27
Good!
Hi everybody :) This is a old spotlight game model . The model was made in blender, but all major formats are available. The model was tested in an unreal engine. When creating the model, I relied on a lot of references to make the highest quality and similar to the real model, but at the same time minimize the number of polygons.
In different programs it may be necessary to invert the Y channel to correctly display the normal map. If you have any questions please contact I will try to help. Or if you need to do something like that. Renders from cycles evee and marmoset were used for visual presentation.
Please also like and comment, this is very important for me, thanksand a good day :)