Lost Tressure Scene Made In Blender3D v2.93.
Note: Fire is not animated(or add a wave modifier if animating)
Texture Detail:
Ground: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Chest: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Coin: 601*606 (Diffuse,Normal,roughness and Displacement maps).
Column: 4090*4096 (Diffuse,Normal,Specular and Displacement maps).
Ornaments: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Pillar: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Floor: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Dome: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Door: 4096*4096 (Diffuse,Normal,Ao,roughness,specular and Displacement maps).
Chain: 1600*419 (Diffuse,Normal,Ao,Height, and Roughness)
Poly count:
Verts: 6,325,041 | Polygon: 7,211,731 | Tris: 12,358,470.
Exported: Blend | Fbx | Obj | Dae | Stl.
Check out my other models: Cgtrader.com/mohdarbaaz3