High poly model of a Jupiter home star competition tablefootball game.
Modelled in Blender2.66 and rendered with Cycles.
All can be subdivided except for the glass and the numbers of the scoreboard(low poly).The numbers are parented to an induvidual slider object.
All colormaps,bumpmaps,displacement and UVmaps are included.
grip 2048x1024
body 4096x4096
glass 2048x2048
logo 2048x1024
players 1024x1024
The rest are shaders build in cycles.(base,lamp and electric wire)
The grooves in the grips are done with a displacement modifier.
Some screws are bumpmapped (IMG2).
Previews rendered with HDRIenviroment (NOT included),but in the .blend file replaced with a standard enviroment shader.
Special thanks to agus for releasing his wireframe shader for free use.(NOT included)