METROPOLIS
is a lamp created as a result of my fascination with the possibilities offered by the metallurgy. The lamp exposes what is most beautiful in brass. Here I see the beauty in two different forms. The first are various types of dishes or shields. Their phenomenon is the occurrence of irresolvable forms. The flat sheet is flaccid and prone to deformation. Only after its extrusion and giving its sphericity, it gains its constitutionality. The second form are the heavy machine parts, simple and perfectly matched geometries. Metropolis is a clash of both of these fascinations. The lamp is made by hand with a full brass, using traditional methods of metalworking, as well as other methods, slowly fading into obscurity. An example of which are the plates executed by metal spinning method.
Subtle differences between products are results of hand crafting.
Thanks to the natural properties of brass, lamp will receive an elegant patina finish. SOURCE: http://jangarncarek.com/metropolis
Material: Full BrassDimensions: 52 x 25 x H81 cm
Model
File units are centimeters and the model is scaled to represent real-life object's dimension
Polygons and Vertices count after collapse
Modeled in 3ds max 2018 and rendered with V-Ray Next 4.3 using metalness and vray dirt
Materials Included with 4K Textures
VrayLight of the lamp also inlcuded (no real photometric units)
The model comes as Editable Poly you may add turbosmooth on top for closeups
No lights, cameras and render/scene setup are included
Please contact me for further info or instructions
Thank you!