Italian-American Fine Dining Restaurant - Vintage Interior Set (Version 1.0)
Step into the classic elegance of an Italian-American restaurant in mafia films with this meticulously detailed 3D asset pack. Perfect for creating immersive environments for games, films, or architectural visualizations, this kit captures the essence of an upscale Italian-American restaurant—evoking the mood and drama of iconic mobster movies.
Features:
Authentic Italian-American Ambiance: Richly upholstered booths, chandeliers, and classic wall art set the scene for a high-end restaurant straight out of a classic mobster movie.
Realistic PBR Materials and Lighting: Meticulously crafted textures and lighting setup provide a true-to-life atmosphere, ideal for rendering stunning visuals in any 3D project. (Example Scene for Cinema 4D and Unreal included)
Modular Design: Tables, chairs, lamps, and decorative elements are modular, allowing for customization and easy scene building to fit your unique vision.
High-Quality Models: Optimized for performance while retaining high-quality details, making it suitable for both high-end rendering and real-time applications.
Ideal for cinematic restaurant scenes, mafia-themed game environments, or virtual experiences, this 3D kit delivers a rich, atmospheric recreation of the classic Italian-American dining experience with a dramatic flair.
What is included:
ready2use for:
Cinema 4D Version 2025.0.1 and up (please check: if your renderer works with your version of Cinema 4D (renders also with default materials))
from Corona 12.0 (physical material)
from Octane 2024.1-[R2] (universal material)
from Redshift 3.6.04 (standard material)
Also provided: Example scene for Cinema 4D and Corona Renderer, and a mesh-only version featuring baked SDS.
Could also work with older versions, but is not tested.
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ready2use for: Blender 4.2.2 LTS Cycles Renderer
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additional formats:
.fbx with materials
.obj with materials
.glb with materials
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Unreal Engine 5.4.4 build for cinematic purposes. Uses SDS-baked NANITE meshes and virtual textures.
Features:
Transformable Blueprint actors, allowing for fast and easy scene building.
Level instances for table sets.
Lamps and Chandelier Blueprints with User Variables.
Lumen/Pathtracer glass material switch.
Example Scene.
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I will always find an individual solution for your 3D requirements, so do not hesitate to ask.
If you have any questions, suggestions or need another format, please contact:
Web | www.danielweinlein.com
Mail | d.wstudios@hotmail.de
Thank you!
Copyrights: Daniel Weinlein 2024