This environment model of the House chamber of the United States House of Representatives is a low poly semi-realistic model suitable for use in games, cartoons, and video. I kept the details simple with a minimum of texture maps in the interest of keeping the model light and fast in game engines, while giving the impression of having all of the detail you would expect to see from the angles commonly shown on TV and in photos. The structure is as accurate as I could make it based on publically available photos of the chamber. Images were rendered in 3DS Max using the ART renderer.