jrussell55565
Thank you for creating these caves. I will have to say, that lighting them is for sure a pain in the ass.
A complete set of Modular cave interior parts. 2 Sets included:
Parts - the library of the basic meshes separated
Pre_Builds - a set of pre-made cave sections
About materials:
Each material consists of 3 Texture image maps: OCC - Occlusion map, multiplied with Color map CLR - Color/Albedo map NRMA - Normal map with an alpha channel which includes Specular data. Textures are in .dds format for better compression 2K resolution
By default a Vertex color data is multiplied over color data to add more coloring and fake ambient occlusion effect, so each mesh should include vertex color channel named 'AO' Mix materials use vertex color as well to blend two types of textures, meshes with mixed material should include 'BWblend' vertex color channel