Complete basketball-arena with tribune, seats, tables, backstops, advertisment-boards and ball.
The modeled backstop is the institutional NBA/FIBA basketball-backstop Schelde Super Sam 10.
Textures for NBA-court, NCAA-court and Olympic-court are included as tga, eps and Adobe Illustrator file.
Max Format:
Complete Arena has 1094834 Polygons
The
backstop, ball, table and seats are saved seperatly with meshsmoth
applied. Just use the Named Selection Set meshsmooth to select the SubD
objects.
Backstop resolution at meshsmooth level 0 10426 Polygons.
Ball resolution at meshsmooth level 0 1230 Polygons.
Table and seats resolution at meshsmooth level 0 1018 Polygons.
Obj Format:
Complete Arena has 553389 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions.
Backstop resolution ranging from 8019 to 91351 Polygons.
Ball resolution ranging from 1230 to 18080 Polygons.
Table and seats resolution ranging from 864 to 10818 Polygons.
The lowest poly-version is the SubD. hull. So you can use it easily as SubD in Maya/XSI or any Programms supporting SubD.
3ds Format:
Complete Arena has 1078814 Polygons
The backstop, ball, table and seats are saved seperatly in 3 different resolutions.
Backstop resolution ranging from 15826 to 182702 Polygons.
Ball resolution ranging from 2060 to 36160 Polygons.
Table and seats resolution ranging from 1664 to 21596 Polygons.
Previews rendered in XSI.