Build and render your own Studio environment setup. Easy to use. Just add your own emission objects and props, and render out 2:1 aspect and save in format you want.
Scene saved in 2.83, no guarantee how it works other versions.
In the scene, You can model anything inside the cube and it will be rendered in the environment style. Save the image and use it in any project.
The lighting can be changed in the scene by activating and deactivating the render setting in the Outliner / Ceiling Lights collection. The file contains 6 different ceiling lights, but lights can be put anywhere. I.e. walls.. On models work the same way. Just activate / deactivate as you need.
Renders should be in 2:1 aspect ratio to work properly in Blender as Environment Shader. Default in the scene is 4096 x 2048 pixels.
Note! My models contain UV's only when there is textures included.