Barrel old Oak 3d model. 4K PBR pipeline textures, Game Ready model.
f3blend.blend (Native)
Meshes:
SM_Barrel_Oak_LOW.fbx (poly: 21327; vert: 21336);
SM_Barrel_Oak_HI_LOD.fbx (poly: 127957; vert: 64025);
SM_Barrel_Oak_HI.fbx (poly: 1279581; vert: 639938);
SM_Barrel_Oak_Sourse.fbx (poly: 4265272; vert: 2133036);
SM_Barrel_Oak_Render.fbx
*Textures: *
T_Barrel_Oak_AO.png (ambient occlusion map)
T_Barrel_Oak_D.png (diffuse map)
T_Barrel_Oak_N.png (normal map)
T_Barrel_Oak_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Barrel_Oak_R.png (roughness map)