Game Ready with PBR (Quixel Megascans) material.
Scene: Polygons: 1305,611; Vertices: 1309,898.
I was uesed Nanite and nvidia dlss with rtx 2060
Chair: Polygons: 704; Vertices: 708. Skateboard: Polygons: 701; Vertices: 723. Desk: Polygons: 502; Vertices: 536.
Preview images rendered in Unreal Engine 5 &Lumen
Model has real-world scale.
Textures use meaningful names.
Stripped texture path names.
Background and lighting are not included in the file.
Descriptive and unique object names.
Textures resolutions: 512x512 to 4096x4096; Format: .TGA;
textures for metalness includes: base color/ metallic/ roughness / normal /ambient occlusion/ height
textures for Quixel Megascans : diffuse/ glossiness/normal /IOR /height/ normal