In case you need a fancy ceiling light for your game
What you`ll get:
Game-Ready FBX file ready to be imported in any game engine
Polycount: 5320 polys
4K PBR Textures: Albedo, Normal, Metallic, Roughness, Emissive
Addition:
4K Baked Maps from High Poly: MatID, Normal, Curvature, Occlusion if you want to re-texture it yourself in Quixel or Substance
The mesh shading is controled at vertex level, make sure you import them in your game engine with Import Tangents and Binormals option or similar. Normal maps are in OpenGL format, depending on the game engine invert the Green Channel
Cheers!