A Candle on a Stand.
Uses 2k textures on a single material, some downscaling should be Ok. Uses BaseColor, Rougness, Metallic, AO and Normalmap.
Candle has a watertight mesh, so you can move it or edit as you wish. (note that the AO map of the stake will need editing for this to look Ok, or you can simply not use it, that would be fine too), this means that it is animation -friendly as a animation prop.
Compined into two pieces of mesh for cleaner import for Game Engines, is grouped for 3D Software.
If there is any questions or request, please feel free to make contact :)