Two ashtray models with 6 different materials
Objects properly scaled and named.
Procedural and baked materials
Preview images rendered without subdivision with different angles and lights in render cycles (baked and procedural examples) and some eevee renders.
Obj and Fbx exports with default blender options without modifiers and other objects (cameras, lights, etc..)
HDRIs not included
Materials
The transmision of the glass materials must be set to max in fbx and obj files
Procedural and baked materials
Albeldo/diffuse files baked with RGB profile
All other maps has a non-color profile
UV Unwrapped, non-overlapping
Polygon information
Square ashtray
Round ashtray