Mug made in Blender v2.78 from a cylinder, with extrusions near the upper edge where the cable was also generated with extrusions.The materials used were: BSDF Diffuse Shader and BSDF Shader, Polishing with Factor 0.823 and Roughness 0.046, red color. In the cable and edge were used the materials: Anisotropic BSDF surface, Hex color 797979, Roughness 0.062, Anisotropy 0.6, Rotation 0, Normal and Tangent = Standard.In the Frisos normal black color with BSDF Diffuse.