Model update: proper naming convention for textures and parented mesh objects simplified to 2. Added LODs and colliders. Added textures for HDRP. Known issue for UE4: Pivot point for the door doesn't work properly and doors have to be moved inside blender. For Unity following problem does not occur.
Vintage fridge to make your game scene cooler (and gross) - this one is clearly beaten down - fits very well for horror or postapo scene - textures for Unity 5 and Unreal Engine 4
Real world measurements. Units set to meters.
Modeled in Blender 2.80, Textured in Substance Painter. Rendered with Eevee (set up to match closely to UE4)
2 parented mesh objects. Door is individual object and can be rotated. It is not rigged.
LODS LOD0: Verts: 856 Tris: 1,554 LOD1: Verts: 561 Tris: 1,100 LOD2: Verts: 290 Tris: 554 Collision: Verts: 92 Tris: 176 You can find LODs and collision in separate archives in fbx. and obj. format.
4K Textures in 4 different formats. PBR Metallic Roughness Unity 5 Unity HDRP Unreal Engine 4
Please note that blend., fbx., obj., stl. files contains only clear mesh model without textures. Textures are stored in a separate ZIP archives and have to be manually applied.