Ok here is a simple easter egg ive made in blender. Its not really a big deal but if you are not familiarized with cloth dynamics (like i was) this could save you some time.
-Just a sculpted plane tied and wrapped to cover a simple egg. -All very low res (you should subdivide the plane, though) -UV mapped with some test textures attached-You'll find all shaders used in the previews inside the .blend file.
** i'd really appreciate some constructive feedback** on how to upload things properly on this plataform. Regarding formats, file compatibility, file structure, etc. For example, for this i didnt know if i should combine all the pieces and textures into one object/material. Or if it would be best to leave theem separated so they are easier to edit in case you need to change something. So it would be really cool to see any comments about it.