This is a pack of 19 different drinking glasses. Modeled with only quads and few tris, models are already UVMapped. Enough details to be seen from a pretty close even in precomputed scenes. Not too many to be usable multiple times in a real-time scene on Unreal for exemple.Every model is named the same way, using** SM_ prefix to be imported directly to Unreal or Unity** and with a name describing it the most.
UVs shown in preview images are only those of 2 out of 19 models, but all are unwrapped this way.
.blend file is also given, with a Glass shader directly useable with Cycles render. ( Preview images are done with this shader using Cycles )
Lowest polycount is 544 for one asset ( SM _TallGlass01 ).Highest polycount is 3 520 for one asset ( SM_ClassicGlass05 ).Most of the models polycount are between 1 300 and 2 400.
Files formats available : .FBX , .OBJ , .STL , .USD , .glTF, .blend