Hello!! I'm a Blender hobbyist, but I always make my models with good modeling practices. All quads, maximum 5 edges poles; no Ngons, No Overlapping UVs, Textures made in Substance. Feel free to give me feedback and give me constructive criticism;
Content:Cooktop(kitchen counter are only for ilustration in UE5)
Measures:
width: 74.7cm , depth: 51.8cm;
Files:It follows: cooktop_FBX_1k_mileoPeterson_2024_.fbx = no embed textures(for general use);Other files carry embed textures(good for import into Blender);GLB works fine in UNREAL engine 5(Hint: CombineStaticMesh can be good for better asset menipulation there);
Images: Red and Metalic image take at Blender are MatCap View; theres some images take in Blender, Unreal Engine 5 and AutoDesk Web View;