Old wood and worn brass body desk lamp with green glass shade.Wood texture is PBR, brass is BSDF shader with surface imperfection roughness map, glass is procedural material within blender.Roughness of brass wear and all colors can be adjusted with color ramp nodes in blender, image files have been packed in the .blend file.Lamp head has been oreintated to move along the correct axis without contstraints.Material results may vary with other .obj or .fbx, but I will gladly help the best I can with any issues, feel free to message me.