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PBR texturesNo embed texturesSquare TexturesPower of 2 texture sizesAssigned materials
UVs
No UV overlapsUV unwrapped model
Naming
Allowed characters
Description
PBR realistic 3D model of an office wall clock, suitable for renders and games.
Characteristics:
Good for close views.
Generic, not intended to depict any specific real world brand (copyright safe).
Textures are 4K PBR - Physically Based Rendering, for Roughness/Metalness workflow.
Compatible with subdivision (mesh smoothing) without changing its original format.
Entirely UV-mapped, with fully unwrapped UVs (non-overlapping UVs).
Objects and materials are descriptively and uniquely named.
Originally modeled on Maya LT, textured with Substance Painter.
Included formats:
Unreal Engine 4.24 (uasset), also tested with versions 4.27 and 5.20.
Blender 3.3.1.
Marmoset Toolbag 3.07 Scene Bundle.
Fbx, obj and dae (textures set included separately).
Unreal Engine format specifics:
Overview map included.
Included one example blueprint (single-player) that shows how to display the current time of the day.
Included meshes for each part of the model, positioned at the origin, for blueprint use.
Included an extra mesh with all parts combined, for fully static use.
Base materials and material instances.
Glass material uses translucency (no dithering).
When first loading the model, Unreal can take same seconds to display the glass, while compiling its material. This is normal and usually happens only once.
No third-party plugins needed.
Geometry:
Model consists of 4 objects: WallClock, HourHand, MinuteHand and Glass.
Sealed geometry (no open edges).
No ngons (quads only).
No coincident (overlapping) vertices.
No crossing faces (no faces intersection).
No nonmanifold geometry.
No hard edges.
No vertex is connected to more than 5 edges (no poles).
Total poly count is 2203 (2203 quads) and 2211 vertices.
Compatible with subdivision (mesh smoothing) without changing its original format.
Unreal format (uasset) triangulates all faces.
Materials and textures:
Two materials: MatWallClock and MatGlass.
Glass textures are included in the texture pack.
All textures are png, 4096 x 4096 pixels (4K textures).
Blender and Marmoset formats use relative texture paths.
PBR textures set: base color, both directx and opengl normal maps, height (bump), metalness, AO (ambient occlusion), roughness and ORM (composite ambient occlusion (R) + roughness (G) + metalness (B)).
Exchange formats (obj, fbx, dae): no embeded textures, so you can import them from the PBR set, in accordance to the requirements of your 3D editor.
Preview images:
Unreal preview images captured with Auto Exposure disabled.
Preview Blender images are rendered with Cycles (not tested with Eevee).
Only the first preview image (the lower resolution one) received a light correction.
HDRI used in Blender previews is CC0 from Poly Haven (formerly HDRI Haven) and is included.
HDRIs used in Marmoset previews are part of Marmoset software.
Units and measurement:
Real world scale.
Unit system is metric (centimeters).
Full model dimensions: 32 cm (width) x 32 cm (height) x 3 cm (deep).
Additional notes:
Fbx and obj formats were exported by Maya LT.
Collada (dae) format was exported by Blender.
The obj format does not preserve the hierarchy or the pivots locations of the different objects. If you import this format, you may need to redo what it lacks.
For your convenience, on Blender format the Subdivision Surface modifier is applied to the model (you can remove it, if you want).