simple desk lamp designed under Blender mainly with quads
detailed enough to be used in game engines (like Unreal engine or Unity)
real world size (height 25 cms) (but for STL file size is only: Height 10cms, Width 4cms, Depth 7.8cms)
coordinates of the location of the model in space (x0, y0, z0)
files with the model does not contain extraneous or hidden objects (lights, cameras, etc.)