-Model created in 3ds Max 2014 and converted in multiple formats. -The Max format uses Vray materials and render. -There's no need for a third party plugin or anything else, just drop your model in the scene and hit render. -Model centered at x0, y0, axis coordinate points. -objects correctly grouped and named accordingly. -turbosmooth shows only in render time
-object and materials and texture are namedNative file format :