modern chandelier lamp with fully procedural node based textures. I have provided a 2 obj files one that has subdivide turned off for slower computers and one with subdivide enabled at a level of 2 that is fully adjustable.
I have also provided two blend files one with all objects joined together and another one if you wish to tweak all objects individually. Light bulbs shown in preview images are also included with the lamp. All models are using quads no triangles or ngons were used.
In blend file filament shape of light bulb is controlled by using curves and simplified blend file has all curves converted to mesh with and joined to rest of mesh
poly count is at 36443 with subdivision set to 0
Blend file is ready to render as is and camera is set up to render the same as preview image.
preview images are all rendered using blender cycles using blender 2.79.