This is a highly detailed, PBR, low-poly, game ready model of an old 1950's wall clock. It was modeled by me in Autodesk Maya 2022, textured in Substance Painter and rendered with Arnold in Autodesk Maya. The model is fully optimized, ready for games, AR/VR and visualization and ready to import into the Unreal Engine - proper textures are included!
What's inside:
If you'll have any questions - feel free to contact me!