A highly detailed PBR photoreal electronic code lock. It can be used for any kind of visualizations and presentations with super close up shots. The model has micro surface defects as a real one.
Was made in Maya and textured with Substance Painter. In the folder, you will find mesh in FBX and OBJ formats as well as a set of textures for any workflow:
DirectX and OpenGL Normal maps.PBR standard texture set.All textures are 4096*4096 TARGGame ready, Archvis ready!