Hello!
I would like to offer a 3D model of a cupboard with basic gothic motives. The model is riggrd with bones allowing to open doors and move whole cupboard.
The Model is unwrapped and textured with non-baked textures, therefore the model can be textured with any maps of your choice. The maps used in renders are provided, including: Base Color, Height, Specular, AO, Normal (wood) and Base Color, Metallic, Roughness, normal, AO, Height (metal). All the maps are packed within blend file but also are included in archive .zip files.
The model is relatively low-poly with 3064 vertices (quads with couple instances of triangles) due to the fact that no additional normal maps, apart from material maps are used.
There is the fbx file exported with rigging. When used in the game engine, the materials must be reapplied. The same concerns the .obj file.
To get the darker edges of the model, I used the curvature map that is also included. Another uvmap was used for that purpose.
There is another textures set if you strive for high visual quality. The separete textures are baked in the materials: wood_high and metal_high. The model with this textures applied can be seen in a second youtube preview. There is also one image renerdered in EEvee. The difference is all the texutres are baked and are divided int wood and metallic parts. The metal is aged copper instead of steel. Blend file is ready and set for both textures to be used. The carbon_1_low.obj file is set with the high-quality texutres.
If you have any questions concerning the model, please message me!