Infinity-Models
thanks
Maya scene is ready to render. Modeled in Maya and detailed in Zbrush Textures made in Substance Painter with high poly baking Models have Arnold render materials in maya scene. Preview images rendered by Arnold Render I didnt use any post prodution effects on render images.
Textures designed and exported from Substance Painter. Textures from substance painter are in Dungeon Texture.rar file Texture resolution is 4096 x 4096 Maya project has its own texture files in sourceimages folder.
Clean Maya Outliner and History All objects are grouped in a correct list
Models also have uv maps of their own. Uv maps are unwrapped and non-overlapping