NOTE (as of 2023) To make this model more accessible for all: All licensed textures have been replaced by copyright-free (cc0) textures.
This project is developed in blender 3.0.0
This download contains an art gallery/photo studio. everything is textured and the lighting is completely baked for fast Eevee renders (day and night version). This model can be used for commercial purposes and works with realtime game engines.
Short description
This is a modern art gallery / photo studio for Blender Eevee and cycles. Everything in the scene is originally designed and modeled.
Day and night version
There are 2 blend files included with both a fully baked day and night version of this scene, Both versions can be set to cycles.
Performance (Eevee)
The scene is optimized to get as much performance and as little memory usage as possible. I would still recommend a system with at least 4gb RAM and 3gb GPU memory. If your GPU doesn’t have enough memory, you can always choose to render with cycles on your CPU.
Cycles
All cycles settings are already set up (samples, bounces, denoiser) the only thing manually adjusted is the different camera exposure for every room
Eevee
This scene is designed and optimized around Eevee. All the lighting and reflections are baked in by using a irradiance volume and reflection cubes. Every new asset added to this scene will automatically adopt the lighting and reflections.
Scene setup
Objects are named and grouped into categories, so they can be easily hidden/unhiddenAll objects are easily movable.
Procedural art
This scene is full of procedural placeholder art. This is procedurally generated art with Blenders default nodes. When this object is being copied, it automatically generates new artworks. So it is possible to replace an existing piece with something newly generated.
Use cases:
(commercial/monetized) Examples for this scene can be used for: Game / Environment design, Metaverse, VR, AR and other realtime apps. Research, Interior and exterior renders, Greenscreen, Animation, advertisement, Education, presentations, Design study, NFT, Film scene
Polycount
• Objects: 332
• Vertices: 307,236
• Edges: 573,639
• Faces: 267,305
• Triangles: 588,442
Native file
• BLEND (native)
Exports:
All file exports are exported using blenders default settings. (grass, car, canvas arts and pool water not exported)
• FBX
• OBJ
• DAE
• GLB
• STL
• ABC
• PLY
• USDC