Detailed medieval/renaissance/gothic/fantasy hall for rendering or high quality realtime graphics. Materials have normal and specular mapping. Second UV channel used for wall painting. Two detailed medieval doors and a large assault bow included. Scene comes with lighting setup and will render as seen in previews. Previews were color corrected. Scene has standard Max materials and is rendered in Max scanline mode with ambient occlusion. Scene has outside pillars for a look-in capability. Tech.note: some walls have shadows turned off to speed up rendering. A low-poly proxy back wall stands in for shadowing. 160563 vertices, 171173 polys.
A tower bridge with reinforced latchced doors and an upper sentry level made of wood planks. The stone structures are normal mapped. Door objects are grouped. This model includes a Unity 3D realtime package. 42640 vertices, 81242 polys.
3D Studio Max 9 file.
Concept and design by the artist. 3D Studio Max 9 files.