A high definition model of the Sofa and a glossy interior room. This 3d product is modeled using Maya 2014 and the images you see are rendered using Redsshift Renderer. This product is mostly developed using quads with clean geometry and topology. The materials used in this product are lambert, blinn and redshift materials. The Sofa and pillows are UV unwrapped and textured properly. We have used high quality textures for the models. The textures are uploaded with this project files. The maya file of this product is perfectly designed for smooth mode and hard mode. We have also exported this model to various standard formats like Colloda (DAE), FBX, and OBJ. The maya file is perfectly renamed and grouped with hierarchy. You will also get the maya file with proper redshift lighting and render settings to get the output that is shown in the Thumbnails. We used three area lights and one sun light. This project file also consists of three cameras one is for perspective view, and another two is for render cam with transformation locked.
Polycount in Maya Hard Surface View Vertices : 283842 Edges : 761773 Faces : 480082 Tris : 543782 UVs : 1463201
Polycount in Maya Soft Surface View Vertices : 6010617 Edges : 11977528 Faces : 5969062 Tris : 11938268 UVs : 9338051
The polycount is quite large because of high definition model os sofa. You can reduce the polycount by reducing the subdivision count by pressing 'page Down' Key.
The units used in this project is, Linear : Centimeter Angular : Degree
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