Hi.
This time i make a bed made of wood and metal.The object contains the mattress, two different pillows,the blanket and of course the textures.you get to versions of the bed. one with an high poly count,and one with a smaller amount of polygons.the blanket and the pillows comes with an uv mapped texture.the texture contains a roughness map, a metallic map, a bump and a normal map.i prefere to keep the bump and normal map at 0.3. this should be enough.the wood has an diffuse map. i set the roughness to 0.4.for the metallic i use the pricipal base shader an i set the roughness to 0.175.the pillows and the blanket are subsurf ready. so you can increase the amount ofpoly, if its necessary.all models werde done in blender, and were rendered with E-cycles.high poly blanked:5353 verts; 10522 edges; 5200 faces; 10400 trists
low poly blanked:1377 verts; 2676 edges; 1300 faces; 2600 trists
high poly pillows Left/right:20554 verts; 41104 edges; 20552 faces; 41104 trists (left pillow)14922 verts; 29840 edges; 14920 faces; 29480 trists (right pillow)
low poly pillows Left/right:1285 verts; 2570 edges; 1287 faces; 2566 trists (left pillow)1866 verts; 3730 edges; 1866 faces; 3728 trists (right pillow)
high poly mattress:19434 verts; 38864 edges; 19432 faces; 38864 trists
low poly mattress:1255 verts; 2591 edges; 1338 faces; 2506 trists
the bed frame has:2304 verts; 4584 edges; 2305 faces; 4542 trists