
Available 3d model formats:
1. Autodesk 3ds Max 2018, V-Ray 3.60.03
Real world size
System units - centimeters
Reset XForm applied
Materials included (VRayMtl with Microfacet GTR (GGX))
Textures included (jpg 4096*4096, diffuse, glossines, reflection, ior)
All texture paths are cleared
The model separated into 4 geometry piece by material types (chrome, ceramic, plastic, etc.) with its own material and textures set, so you can easily edit or replace individual geometry parts, materials or textures without affecting other parts
Geometry, materials and textures have unique names. Example: geometry - G_ModelPartName, material - M_ModelPartName, textures - T_ModelPartName_diffuse(glossines,reflection,ior)
Scene does not contain extraneous or hidden objects (lights, cameras, shapes etc.)
Unwrapped UVs without overlaps
4-side polygons (quads) only, optimized for subdivision. You can apply turbosmooth modifer to the whole model
Total polys without turbosmooth: 21008
Detailed enough for close-up renders
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(3dsMax2018_Vray3_6).zip, inside you will find folder with textures and 3ds Max scene with model. Place the model in your scene, place the textures where you want or somewhere near the scene, assign the paths to the textures in the asset tracker (if it does not happen automatically), apply turbosmooth modifer for closeups if you want
2. Autodesk 3ds Max 2018, Corona 3 renderer
This version of the model has the same specifications as the previous, but has Corona materials (CoronaMtl) and its own texture pack (jpg 4096*4096, diffuse, glossines, reflection, ior)
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(3dsMax2018_Corona3).zip, inside you will find folder with textures and 3ds Max scene with model. Place the model in your scene, place the textures where you want or somewhere near the scene, assign the paths to the textures in the asset tracker (if it does not happen automatically), apply turbosmooth modifer for closeups if you want
3. Autodesk 3ds Max 2018, Arnold renderer
This version of the model has the same specifications as the previous, but has Arnold materials (Standard Surface) and its own texture pack (jpg 4096*4096, basecolor, roughness, metallic)
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(3dsMax2018_Arnold).zip, inside you will find folder with textures and 3ds Max scene with model. Place the model in your scene, place the textures where you want or somewhere near the scene, assign the paths to the textures in the asset tracker (if it does not happen automatically), apply turbosmooth modifer for closeups if you want
4. Blender 2.8, Cycles, Eevee
This version of the model has the same specifications as the previous, but has default system units, Cycles materials and its own texture pack (jpg 4096*4096, basecolor, roughness, metallic)
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(Blender_2_8_Cycles_Eevee).zip, inside you will find folder with textures and Blender scene with model. Place the model in your scene, place the textures where you want or somewhere near the scene, assign the paths to the textures (if it does not happen automatically), apply Subdivision Surface modifer for closeups if you want
5. Unity
3 render pipeline available
Usage:
Standard pipeline - drag and drop ArtCeram_Hermitage_Bidet_ee06_(Standard_Pipeline).unitypackage in your project. After doing this you will find ArtCeram_Hermitage_Bidet_ee06 folder in Assets folder, which contain Content folder and prefab. Put ArtCeram_Hermitage_Bidet_ee06_(Standard).prefab in your scene
High-Definition Render Pipeline - drag and drop ArtCeram_Hermitage_Bidet_ee06_(HDRP).unitypackage in your project. After doing this you will find ArtCeram_Hermitage_Bidet_EE06(HDRP) folder in Assets folder, which contain Content folder and prefab. Put ArtCeram_Hermitage_Bidet(HDRP).prefab in your scene
Lightweight Render Pipeline - drag and drop ArtCeram_Hermitage_Bidet_ee06_(LWRP).unitypackage in your project. After doing this you will find ArtCeram_Hermitage_Bidet_ee06 folder in Assets folder, which contain Content folder and prefab. Put ArtCeram_Hermitage_Bidet_ee06_(LWRP).prefab in your scene
6. Unreal Engine 4
Usage:
Unzip Unreal_Bidet_ee06_Content.zip, inside you will find ArtCeram_Hermitage_Bidet_ee06 folder - copy it to Content folder of your UE4 project. Inside you will find ArtCeram_Hermitage_Bidet_EE06_Blueprint blueprint - put it into your scene
7. FBX
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(FBX_PBR).zip, inside you will find textures folder with 4 pbr textures set (AmbientOcclusion, BaseColor, Metallic, Roughness) and 4 FBX file (one texture set for one FBX) Put all these FBX into your application and assign pbr texture sets. Naming example: geometry - G_ModelPartName , material - M_ModelPartName, textures - T_ModelPartName_BaseColor (_AmbientOcclusion, _Metallic, _Roughness)
8. OBJ
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(OBJ_PBR).zip, inside you will find textures folder with 4 pbr textures set (AmbientOcclusion, BaseColor, Metallic, Roughness) and 4 OBJ file (one texture set for one OBJ) Put all these OBJ into your application and assign pbr texture sets. Naming example: geometry - G_ModelPartName , material - M_ModelPartName, textures - T_ModelPartName_BaseColor (_AmbientOcclusion, _Metallic, _Roughness)
9. Alembic
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(ABC_PBR).zip, inside you will find textures folder with 4 pbr textures set (AmbientOcclusion, BaseColor, Metallic, Roughness) and 4 ABC file (one texture set for one ABC). Put all these ABC into your application and assign pbr texture sets. Naming example: geometry - G_ModelPartName , material - M_ModelPartName, textures - T_ModelPartName_BaseColor (_AmbientOcclusion, _Metallic, _Roughness)
10. Collada
Usage:
Unzip ArtCeram_Hermitage_Bidet_EE_06_(DAE_PBR).zip, inside you will find textures folder with 4 pbr textures set (AmbientOcclusion, BaseColor, Metallic, Roughness) and 4 DAE file (one texture set for one DAE) Put all these DAE into your application and assign pbr texture sets. Naming example: geometry - G_ModelPartName , material - M_ModelPartName, textures - T_ModelPartName_BaseColor (_AmbientOcclusion, _Metallic, _Roughness)
11. 3ds
Unfortunately, there is no way to export UVs correctly in this case, so this format has no UVs and therefore no textures are attached and simple standard materials assigned
Usage:
Put ArtCeram_Hermitage_Bidet_EE_06.3DS into your scene
12. DWG
In this case no way to export UVs and materials correctly, so this format has no UVs, and therefore no textures are attached
Usage:
Put ArtCeram_Hermitage_Bidet_EE_06.DWG into your scene, assign your own materials
Thanks for reading! You will also find these instructions in the Readme.PDF file :)