
doz-cg
Thank you
Detailed, subdivision-surface-ready, 3d model of a bathtub.
All textures for every material feature used in the preview images (diffuse, specular, roughness, normal, etc.) are available in the Textures.zip file with self-explanatory names.
Just one uvmap channel is used for the towel and the tiles material.
Ceramic, chrome, rubber and glass materials don't need textures.
Please note that these models require one or two levels of subdivision (Turbosmooth) to look correctly.
The materials used in the preview images are personally created cycles materials available in the .blend file.
Non-Blender users can find material color values used in the preview images along with the uvmap in the other file formats.