Tutorial here: https://www.youtube.com/@ninashaw-gameart
The model works perfectly in close-ups and high quality renders. It was originally modelled in Blender, textured in Substance Painter and rendered with Marmoset Toolbag 3.
What is in the archive: ZWCad (dwg and dxf) ; Blender 3; OBJ; FBX ; Textures
Textures formats: PNG (2K)