![talismanst](https://img-new.cgtrader.com/avatars/230438/small_d09a0913-9143-470c-8a0a-4e1bc36914b0.jpg)
The model is intended for rendering, but you can also use it for realtime - it has not too high polygon count.
All textures are 4096 x 4096, png.
Model dimentions: 19,96 x 61,05 x 4,46 cm ( 7,86'' x 24,04'' x 1,76'' ).
Geometry, Materials and Textures have correct and unique names.
Model have non-overlaping uvw mapping.
Avialable file formats:
Located in Ax_Highpoly_3dsMax_2014_Vray_3_6.zip archive.
The archive content:
3ds Max 2014 scene.
FBX (exported from this scene, with Vray materials).
textures folder with Diffuse, Glossiness, IOR, Reflection, Normal maps (Normal map have DirectX format).
If you use fbx then you may need to assign textures manually. Remember that Diffuse and Reflection must be loaded with automatic gamma, but Glossiness, IOR, Normal map with gamma 1!
Who works in the V-Ray version lower than 3.1, be careful, in the materials in the BRDF section there is Microfaset GTR (GGX), if your version is older than 3.1, then the BRDF field will be empty. Choose Blinn, Phong or Ward - which is preferable for you.
Located in Ax_Highpoly_3dsMax_2014_Corona.zip archive.
The archive content:
3ds Max 2014 scene.
FBX (exported from this scene, with Corona materials).
textures folder with Diffuse, Glossiness, IOR, Reflection, Normal maps (Normal map have DirectX format).
If you use fbx then you may need to assign textures manually. Remember that Diffuse and Reflection must be loaded with automatic gamma, but Glossiness, IOR, Normal map with gamma 1!
Located in Ax_Highpoly_3dsMax_2022_PBR_Materials.zip archive.
The archive content:
3ds Max 2022 scene
FBX (exported from this scene, with PBR materials)
textures folder with BaseColor, Roughness, Metallic, AmbientOcclusion, Normal maps (Normal map have DirectX format).
If you use fbx then you may need to assign textures manually. Remember that Roughness, Metallic, Normal must be loaded with gamma 1!
Located in Ax_Highpoly_3dsMax_2022_Arnold.zip archive.
The archive content:
3ds Max 2022 scene
FBX (exported from this scene, with PBR materials)
textures folder with BaseColor, Roughness, Metallic, Normal maps (Normal map have DirectX format).
If you use fbx then you may need to assign textures manually. Remember that Roughness, Metallic, Normal must be loaded with gamma 1!
Located in Ax_Highpoly_Blender_2.92_Cycles_Eevee.zip archive.
The archive content:
Blender scene
FBX (exported from this scene, with Cycles materials)
textures folder with Basecolor, Metallic, Roughness, Normal maps (Normal map have OpenGL format).
Import the model into your application and assign the materials that your application uses. Assign textures from the archive Ax_Highpoly_PBR_Textures.zip. In the archive you will find PBR textures for metallic-roughness wokflow (AmbientOcclusion, BaseColor, Metallic, Roughness, Normal_DX, Normal_OGL). Normal map has both DirectX and OpenGL versions. Remember that Metallic, Roughness, Normal maps must be loaded with gamma 1!