old pickaxe made in blender and textured in substance painter.
uv:
mesh is joined into one piece and is all on 1 uv
1 texture set fits whole object. uv map is included with textures
textures:
textures include: base color,metallic,roughness and normal map.
textures are seprate from modal in zip file in its own archive.
textures are not embed in fbx
normal map: direct x
texture sizes:
4096x4096
texture type: png
preview images:
preview images are from a vareity of sources (sources)blender evee using lamps and bloom enabled,substance painter vray render with different hdri and unreal engine.
note:
im am self taught, still learning and welcome any feed back and critique.