The model is ready to be imported into your project. For the low poly model, the normal map was made from the high poly model.
Each file (FBX, OBJ, BLEND, C4D) contains three models with already applied textures in resolutions (1024x1024, 2048x2048,.
Ambient occlusion (tga)
BaseColor (tga,
Height (tga),
Normal (tga),
Metallic (tga),
Roughness (tga).
For Unreal Engine4 BaseColor (tga)
Normal (tga),
Occlusion, Roughness, Metallic (In the same image in different channels) Red (Occlusion)
Green (Roughness)
Blue (metallic) (tga)
Ambiet Occlusion texture has been baked onto a base color map
For UNITI
I exported maps by standard setting from Substanse painrter
All textures and files are conveniently packed and renamed, you can easily find what you are looking for.
For all questions, please contact
my mail or instagram (@khranitelsr)
plygon 7805vertices 7928