This is a low-poly game asset for first-person games or third view.
The model was created in Blender with using Zbrush, textured with Substance Painter. Shown images have been rendered in Marmoset Toolbag.
Mesh: 312 tris; 174 verts.
Texture size 1024x512 (Texel Density ~ 1600px/m).
Texture Set: Normal, BaseColor, Ambient Occlusion, Roughness, ORM (Ambient Occlusion, Roughness, Metalness).
DirectX Normals Texture.
Textures format .png.
Model has a real world scale.