Horseshoe old 3d model, 4K PBR pipeline textures, Game Ready.
Both, Hi and Low poly meshes has same uv's included, for easy using with nanit tehnology.
Low-poly mesh:
SM_Horseshoe_LOW.fbx (poly: 13710; vert: 13693);
Hi-poly mesh:
SM_Horseshoe_HI.fbx (poly: 1403774; vert: 702193);
Textures:
T_Horseshoe_AO.png (ambient occlusion map)
T_Horseshoe_D.png (diffuse map)
T_Horseshoe_N.png (normal map)
T_Horseshoe_PBR.png (in PBR pipeline where red channel = roughness; green = metalness; blue = ambient occlusion)
T_Horseshoe_R.png (roughness map)
T_Horseshoe_S.png (specular map)
T_Horseshoe_M.png (metalness map)
File Formats:
FBX (Multi Format)
PNG (4K, Textures Formats)
MP4 (Rendered video of turntable)
If you have any questions, or suggestions you can contact me through support