A hole punch rigged and animated with pbr-ready basic textures. Textures: - Normal map - Color map - Metalness map - Roughness map - Ambient occlusion map - Curvature map - All textures in 4096 x 4096 px resolution Modelled, rigged and animated in blender for the textures I used 3d-coat. Blender demo video: https://www.youtube.com/watch?v=Ew_DlF-Rafw