DESCRIPTION

GALVANIZED METAL STAGES

by Ufuk Orbey (shadedancer619) / Made in: Cinema4D R14

This is a fantastic modular DIY model for people who like to make their own stuff. There are 12 different modules let you build infinite stages without any limits. The only limit is your RAM. 12 modules have 2k polygons total.With a 10k polygons you can create incredible models for your games. Lets look at the SAMPLE files. SAMPLE1 has 2k polys SAMPLE3 has 3k. It's very low I think.

There are tons of files in the pack. All you need is pick them up one by one for build a nice stage. I have to give you a detailed info. Here it is:

FILES:

GStage.c4d, GStage.fbx and GStage.dae have two types of modules. One group has BAKED objects with UVs (no PRBs) and the other group has same objects with PBR textures.

GStage.obj and GStage.3ds are the files that have only UVs (no PBRs).

RAR ARCHIVES:

SAMPLE.rar contains 3 different type of completed stages that I made for an info. They are Cinema 4D and FBX files.

SEPERATED.rar is your best friend if you think to use them in games. This archive has the modules seperated in FBX files. For example: X_UV.fbx has a baked UV map (no PBRs) so the X_PBR.fbx has PBRs of course. There are 24 files in it.

TEXTURES:

I give you some seamless textures with the model. All are PBR. You can change them with your owns of course.

You can see that there are 3 different textures for pieces details. The file named 1FACE is the top portion of modules. The 1EDGE is the body and the **1LEGS **is legs :) All you need is change the textures with yours but keep the selection tags. Every selection tag has a name FACE, EDGE and LEGS.

Just find a seamless texture and make it PBR with a good software like free crazy bump or materialize etc. If you don't need PBRs forget it.

I AM NOT PERFECT:

There are tons of files (for me). I had double check and plus triple check all modules about an hour and found no errors. I always do this for all other my models. If you catch something that I missed please warn me to correct and send to you immidiately.

COUNTS:

  • 12 objects
  • 2,054 polygons
  • 2,051 points
  • 15 PBR textures
  • 12 UV maps

Follow my tutorials in youtube: https://www.youtube.com/channel/UCtYvZ8BDNXcx8rfOF-mDxZw

Need some photoshop brushes or images? I'm here: https://shadedancer619.deviantart.com/

Enjoy!

See you...

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Galvanized Metal Stages Low-poly 3D model

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File formats
OBJ
OBJ<br />File Size: 253 KB
C4D
Cinema 4D | 2 files<br />Version: R14 - Renderer: Default<br />File Size: 1.82 MB
FBX
Autodesk FBX | 3 files<br />Version: 7.2<br />File Size: 1.42 MB
DAE
Collada<br />Version: 1.5<br />File Size: 425 KB
3DS
3D Studio<br />File Size: 160 KB
TEXTURES
Textures<br />File Size: 11.7 MB
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FBX
This FBX file has successfully passed the CGT Standard technical and visual checks. The verification results are detailed in the section below.
File & scene
Binary FBX
Binary FBX file is more compact and faster to load and process.
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No unsupported objects
Unsupported objects:
- Lights
- Cameras
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Geometry
No N-gons
N-gons are polygons with five or more sides which might cause issues in certain processes like rendering or animation. Learn more
No faceted geometry
Faceted geometry uses flat surfaces without smoothing, which can look unrealistic on curves.
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Manifold geometry
Manifold geometry ensures all surfaces are properly connected, avoiding issues like edges shared by more than two faces.
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Textures & material
PBR textures
PBR textures simulate how light interacts with materials, making the model look realistic under different lighting.
Required PBR textures:
- Base Color
- Roughness
- Metalness
- Normal
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No embed textures
Embedded textures are stored inside the model file, increasing its size and sometimes causing compatibility issues.
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Square textures
Texture aspect ratio is the width-to-height ratio of a texture. Expected texture aspect ratio: 1:1
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Power of 2 texture sizes
Textures with dimensions in power of two (e.g. 512x512px, 1024x1024px) are used to optimize performance and memory usage.
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Assigned materials
Materials are applied to the 3D model to allow visualize a model's surface properties and appearance.
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UVs & naming
No UV overlaps
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UV unwrapped model
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3D Features
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PBR
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Textures
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Materials
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2054 polygons
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/ 2051 vertices
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