D
doyduknaz 2024-09-03 00:25:42 UTCdoyduknaz
cok ii
The models was originally created in Autodesk Maya 2018. The normal map was baked from a high poly model. This product is intended for game/real time/background use.
The main renders were done in Marmoset Toolbag 3.
Geometry
Textures
The Substance Painter source file and high poly model used to bake the texture maps is also included.
If the normals don't look correct try inverting the green channel of the normal map.