This is a game ready collection of pipes. I designed these pieces to neatly fit together in a level editor. Originally modeled in 3DS Max 2015. The normal map was baked from a high poly model, making this product look very detailed without using many polygons. The high poly model used for baking is also included in modularpipeset_bake.max.
The main renders and wireframes were done in Marmoset Toolbag 2.
File Formats: .max for 3ds Max 2015, .fbx, and .obj
Geometry
The product consists of 14 unique modular pipe section.
If you take one of each piece and combine the polygon count you get:
6449 Total Verts
Polygons are all quads or tris, no n-gons
Model unwrapped manually to make most efficient use of the UV space
Model scaled to approximate real world size (inches).
The pipe diameter is 8 inches.
All textures, materials and objects named appropriately
Tested in Marmoset Toolbag 2
Tested in Unreal Engine 4
Tested in Source Engine
No special plug-ins needed to use this product
.obj and .fbx versions exported from 3ds Max 2015
Textures